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I think the 90/90 rule comes into play. We all know Tom Cargill quote (even if we’ve never seen it attributed):

The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.

It feels like a gigantic win when it carves through that first 90%… like, “wow, I’m almost done and I just started!”. And it is a genuine win! But for me it’s dramatically less useful after that. The things that trip up experienced developers really trip up LLMs and sometimes trying to break the task down into teeny weeny pieces and cajole it into doing the thing is worse than not having it.

So great with the backhoe tasks but mediocre-to-counterproductive with the shovel tasks. I have a feeling a lot of the impressiveness depends on which kind of tasks take up most of your dev time.





The other problem is that if you didn't actually write the first 90% then the second 90% becomes 2x harder since you have to figure out wtf is actually going on.

Right— that’s bitten me ‘whipping up’ prototypes. My assumption about the way the LLM would handle done minutiae ends up being wrong and finding out why something isn’t working ends up taking more time than doing it right the first time by hand. The worst part about that is you can’t even factor it in to your already inaccurate work time estimates because it could strike anywhere — including things you’d never mess up yourself.



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