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Given how expensive PC gaming is, between GPU and memory price explosions, I imagine everything Valve is doing, including recently announced hardware, is all in service of keeping Steam relevant.


People are able to be themselves and relax when they feel safe. Safe from judgement, rejection, reprisal, etc. When you're with a group of people you don't know, you don't know how safe they are.

Getting drunk helps people feel uninhibited from all of that. There are a million other ways to feel safer with new people, but drinking happens to be extremely easy and quick.


> People are able to be themselves and relax when they feel safe. Safe from judgement, rejection, reprisal, etc. When you're with a group of people you don't know, you don't know how safe they are.

And how is any of that related to alcohol? My friend can open up to me when we are in a safe environment without the need for first ingesting a drug. It's not the alcohol that causes the safety.

Maybe it's a ritual, that could explain things partially. But maybe a ritual worth abandoning. Just like we did with smoking, and everybody gained (well except the tobacco industry).

I'm sure the boozemakers won't let go without a fight though. But so far they have plenty of help.


Kurzgesagt did an excellent video about that: https://www.youtube.com/watch?v=aOwmt39L2IQ

It talks about how harmful alcohol is, but also how it benefits society.


> And how is any of that related to alcohol?

Alcohol relaxes and you often get judged less when you are silly while you are drunk.

Think of it as lubrication, the gears spin fine without it, but it's easier with some grease.


> My friend can open up to me when we are in a safe environment without the need for first ingesting a drug. It's not the alcohol that causes the safety.

But that's not a party. I mean, there are people that open up when drunk, but they do it with strangers. But if you are opening up to a friend, a real friend, I would say the norm is to do it without any substance involved. Because the barriers are already not there.


> I will get downvoted and hated for what I'm going to say.

If you do, it's not because of the question, but the condescending way you're framing it ("Pathological"/"NPC behavior"/etc.) If you're curious you could simply express your curiosity and people will be happy to share their thoughts.

> What's with the west's pathalogical obsession with Japan and Japanese?

Certainly cultural exports play a role just like they do with any country. Lots of folks are obsessed with the USA and New York City because of USA cultural exports.

Anime plays a big role in this, but it's not the only major export. Cars, video game consoles, video games, cameras, movies, music, art, food. Food! Japan's reputation across all of these things is very high, or at least has been at some point. There's a lot that's come out of Japan that has captured a lot of peoples interest and imagination as a result.


TL;DR I do 3D modeling now, though I'm working for a major tech company again.

When I left my last SWE job (after 10 years in the industry), I had money saved and was coming off of very challenging changes in my personal life. So for the first year, I gave myself a lot time to rest, take care of health challenges I had been procrastinating on, and getting back into video games and anime for the first time since college. Through video games and VR chat I got into 3D modeling as a hobby, which I would continue to learn doing while also exploring some other things (volunteering for a political campaign, and interpersonal mental health coaching). Eventually I got excited to move to LA to take classes at Gnomon, which was quite expensive but also extremely enjoyable. I honestly never expected to actually work in this field since I did not dedicate myself fully to it, and it's a tough industry. But one of my classmates referred me to a job at a major tech company that wasn't that glamorous, but paid well and suited my very limited skill set. So here I am.

All in all, there was about 5 years between my last SWE job and my first 3D modeling job (with some coaching work in between but it was very low paying). Certainly that time gap could be shortened, as I was not fully dedicating myself to it, but it would have also been a much less enjoyable process and transition if there was pressure to support a family behind it.

If I'm going to give you any tips, is if you're trying to start a family I highly recommend finding a boring easy tech job that doesn't require your full capacity so that you 1) make enough money to not be stressed about it, and 2) have plenty of time to focus on non-work related things. There are tons of boring roles that are.. well, boring, but not stressful or soul draining. I'm kind of surprised you want to be a parent but you're also entertaining a sales role that would be pushing you to work more instead of less. My two cents.


That's pretty fascinating - did you have a strong art background before you started coding? Congratulations on the successful transition.


Hey sorry for the delay didn't see I got a response.

I had no art background at all, and honestly it's one of my biggest weak points that I debate doing more learning around. I got some fundamentals in my classes at Gnomon, but I'm pretty lacking when it comes to things like lighting, composition, etc. None of these matter for my job, but it does impact my personal work.


I was in tech, left in 2017 (when I was ~31 years old), though I had the funds to take significant time off. VRChat got me into 3D modeling, which eventually led me to taking classes as an avocational student at a VFX school in 2019 (33-34). Now I work as a contractor doing 3D modeling for decent money, though I do feel like I lucked into this position (hard to find lucrative 3D modeling positions without experience).


With 2) I got 91.28 with happiness, basement, electron, cricket, morphine, artichoke, philosophy. Nothing notably advanced here. (My last 3, which weren't included were: pop [like soda pop], disecretion, moon).


Or better yet, Pimantle: https://semantle.pimanrul.es/


It's called a "first time abatement": https://www.irs.gov/businesses/small-businesses-self-employe...

General penalty relief: https://www.irs.gov/payments/penalty-relief

I just went through this for an honest mistake as well, though I didn't qualify for a first time abatement. It took months to get a response as well.


As it stands, someone can make a remix of your song and make claims against anyone using your original song. It all happens through youtube's automated system, and you won't see a penny for your work.


People are using this system intentionally as a scam. Recently, I tried uploading a video which had video game music in the background, and youtube flagged a copyright claim on behalf of someone who made a remix of the original song. I did not have a license to use the song, so that's fair, but my choices were either to drop my video or run ads that give money to someone who wasn't even the owner of the song I was trying to use.

There was no avenue for recourse, or to report the person who was fraudulently making claims.


Can you reach out to the original composer of the game music? They would likely care about the bogus claims. Particularly if it is a smaller studio. It’s not a great solution, but it might work.


Im not excusing what happened, but was the remix author actually making claims? Or did they just add a song to ContentID’s database? If it’s the former, that’s despicable and (almost certainly) illegal. If it’s the latter, it’s not their fault, but Google’s for having an overzealous system.


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