GrapheneOS has device attestation support on Pixel devices, i.e. it passes SafetyNet. It's just that some apps (e.g. Google Pay) explicitly exclude it.
Bad example because that .pkg was probably signed with a developer certificate with approval from Apple - just as would be the case on Android in the future.
I suspect the proportion of video editors using x86-64 laptops for video editing is fairly small. Especially if you consider x86-64 to imply running Windows.
pretty much every large tv/film studio/production company uses Linux for vfx/pipelines, and Windows is more common than macOS. macs are much more widely used by independent/solo creatives, and smaller outfits. ARM (both Apple Silicon and Windows on ARM) is still relatively new to the scene, and is definitely still the underdog in terms of usage.
Most of the general machines will be Linux workstations but none of them are doing video editing on Linux. They’ll have Mac’s for their in house editors and concept artists.
Windows isn’t common for VFX studios outside of unreal engine use or very specific software.
In that case, care to undownvote me? I’m at -2 right now for pointing out that video editing (not VFX! that is a completely different role) is a very Mac-dominated function.
All big advertising agency networks are on macs as well including their artists and editors. You'll see some pcs in production but only in their CGI departments. I worked at pixomondo, Accenture, the mill and the third floor and haven't seen windows outside realtime departments.
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