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Then Android gets forked.

GrapheneOS has device attestation support on Pixel devices, i.e. it passes SafetyNet. It's just that some apps (e.g. Google Pay) explicitly exclude it.

Yes wirelessly via an USB dongle.


Steam Machine has a built-in antenna for Valve controllers.


I'm pretty sure most PS controllers use Bluetooth natively if they're not connected via USB.


Most of Android isn't GPL, so I would guess not.


Already exists. LineageOS, /e/OS, GrapheneOS, to name a few.


Well you can. But then it has to be completely your own software (i.e. OS).


Bad example because that .pkg was probably signed with a developer certificate with approval from Apple - just as would be the case on Android in the future.


You can still install software on it.


> btw, does anyone know if Huawei is following along with this in their fork?

They are moving to their own completely proprietary OS called HarmonyOS NEXT.


I just looked into this few days ago and it seems all Android references and Linux kernel are completely removed.


Using x86_64 laptops???


I suspect the proportion of video editors using x86-64 laptops for video editing is fairly small. Especially if you consider x86-64 to imply running Windows.


pretty much every large tv/film studio/production company uses Linux for vfx/pipelines, and Windows is more common than macOS. macs are much more widely used by independent/solo creatives, and smaller outfits. ARM (both Apple Silicon and Windows on ARM) is still relatively new to the scene, and is definitely still the underdog in terms of usage.


Having worked in VFX: almost all of those studios use a Mac for video editing and many of the larger ones for their review rooms as well.

Most of them are on Apple silicon by now specifically because of the video decoder performance and large memory pool.


just a handful? or are most of their machines Macs?


Most of the general machines will be Linux workstations but none of them are doing video editing on Linux. They’ll have Mac’s for their in house editors and concept artists.

Windows isn’t common for VFX studios outside of unreal engine use or very specific software.


I would vouch it depends on which country those studios are located, and VFX reference platform exists for a reason.


huh I thought Maya + Windows was pretty stereotypical


Maya + Linux is the de facto for VFX work. Windows with Maya is usually only used in smaller studios or studios that are still dependent on 3DS Max.


ah that makes sense


In that case, care to undownvote me? I’m at -2 right now for pointing out that video editing (not VFX! that is a completely different role) is a very Mac-dominated function.


All big advertising agency networks are on macs as well including their artists and editors. You'll see some pcs in production but only in their CGI departments. I worked at pixomondo, Accenture, the mill and the third floor and haven't seen windows outside realtime departments.


Behind the Mac: Editing Severance | Apple

https://www.youtube.com/watch?v=TXNQ01Sy6Xw


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