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The best I can think of is hosting a static site on the Netlify free tier, i.e. example.netlify.app. Nothing to renew or maintain.


Nothing lasts forever. A few do, however, last for a long time, the best being a few decades, especially in the digital world.

I can guarantee that Netlify [insert other freemium hosting providers] will eventually die sooner than you think.


Honestly I doubt that's the best you can think of. Try harder? Netlify was founded in 2014. That's 10 years ago. They probably won't be around in 2034, let alone 2030. I can almost guarantee it.


What site are you referring to?


I've been blocking Googlebot-Extended in my robots.txt, which they say doesn't impact inclusion/ranking in search:

https://developers.google.com/search/docs/crawling-indexing/...

I'm curious if there's a loophole I'm overlooking.


Very nice; you should submit it to this collection of web desktops: https://github.com/syxanash/awesome-web-desktops


This is what The Comics Journal does. Any occasional whining / coverage of uninteresting material is usually just about mainstream comics from the Big Two, where a definite golden age has long been defined, and the era vulgaris is a foregone conclusion. Any indy stuff is covered because it's worthwhile, and the review itself is just additional color.


Mac OS ROM hack to generate fully circular windows: https://web.archive.org/web/20201209143138/https://macgui.co...


The ‘hack’ part isn’t drawing round windows; that is just using the operating system APIs to create a new window look.

The hack is injecting that code in the Finder. A way to do that is to store the WDEF inside the desktop file on a floppy disk. Then, inserting that floppy would be enough to give new windows that look.

The Finder would open the resource fork of that file to get info about files on the floppy and keep it open. When you opened a window, the Finder would ask the Resource Manager for “WDEF #0”, and the Resource Manager would find it (or rather, a WDEF pretending to be ‘it’) in the desktop file. Writing a Trojan for that OS wasn’t very difficult.


One can only assume that GOOG is still collecting/inferring device location whenever possible, and putting the pieces together on the back end to paint a broader picture of the user.

Removing the user-facing feature that shows all this collected data is akin to the classic tech company manoeuvre of adding an "isDeleted" attribute to data, hiding it, and keeping it in the 'base when a client requests to delete something. Out of sight, out of mind!


By removing the user facing features like this, wouldn't it become challenging to comply with gdpr while still collecting this information?


Yes, certainly, but Google only needs to appear that they are complying with GDPR. Their incentive is still to collect as much information as possible for their advertising partners.

There are many loopholes for a company to use and sell location data while claiming it stays on users' devices, or remains encrypted while kept on company servers.


I'll introduce this at my next soirée and report back on how it takes.

Denfensiveness from guests will only implore me further.


Cool to see krystalgamer here on HN. I found them a few years ago through the (then super tiny) SM2000 modding scene on youtube. It was my first 3D game, and I still have dreams about the graphics. Their work on the resource unpacker utility allowed me to make custom skins of my own characters for the game, which I screenshotted and used for a comic. It's weird: I often think and dream in the visual language of that game.

Anywayyyyy, will be following this development more closely now. Would be really cool to eventually see some type of level editor for this game, or maybe a multiplayer server (akin to this Bomb Rush Cyberfunk mod: https://thunderstore.io/c/bomb-rush-cyberfunk/p/NotNet/SlopC... )


Thanks so much for the kind words! Did you end up publishing your skins?

> Would be really cool to eventually see some type of level editor for this game

So there's already a tool by Zedek that can export the models to blender (not sure about re-importing). I heard that PSXPrev by rickomax can work with the game files but never tried myself. As for level editor, there was this guy that came into the community and made a proper level unpacker + packer, it was primitive but worked much better than anything that I've ever done. Sadly he disappeared but his tool still floats around from what I remember.

> maybe a multiplayer server

I get asked about this a lot :D Multiplayer will be a challenge in the way it handles events, there's a lot of hardcoded stuff. Not saying it's impossible, but it'd require a big re-write of the engine.


It fingerprinted you based on <canvas> profiling. Your browser updated during the restart. (Hope I'm wrong)


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