Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Thanks for mentioning that. I'm one of the main developers of it.

I feel a bit sad that I rarely have time to work on it anymore. It has evolved into kind of an infinite project. After the merge of the technical very nice Gusanos engine (another open-source Liero clone, heavily scripted by Lua, with lots of advanced graphics effects) into OpenLieroX, it has a lot of nice features now, but the code is somewhat bloated (although this merge has progressed really far, and was done on a very low level). E.g. I would like to get rid of most of the old stuff totally and move the whole logic over to Lua. The network engine is another part which probably needs a better more modern reimplementation. The rendering also could probably be improved a lot. It's all software pixels, via SDL, with lots of graphics effects, and that's slow.

OpenLieroX homepage: http://www.openlierox.net/ Code: http://github.com/albertz/openlierox/

Official and Open Liero: http://www.liero.be/



Thanks for developing OpenLieroX. That was peak Liero for me, with smooth network play, tons of mods, and an active competitive community.


Thanks for developing OpenLieroX! I have very fond memories of both the original Liero and later OpenLieroX. We used to play it a lot with friends back in the day. We just recently started playing it again during our video calls with friends due to social distancing. It's been great fun and it's awesome that this gem is still available and works on modern systems. Cheers for the effort!


Great to see so many of the old gang here!


Thank you for your work. Spent way too much time playing this online with friends and family!




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: