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> The biggest let down was the unrealistic behavior and motivation of people. It felt very much like an adventure game where everything revolves around the main character.

I feel it's like this for two reasons:

1) Gibson himself says that he hasn't been a very good writer making Neuromancer, and that this is one of his weaker works,

2) but then again, we see the world from the POV of the protagonist and his brain filter. Case is not a very complicated man and this is how he sees the world. He chooses to focus on these things, and he treats people around him like NPCs. (Giving a convincing perspective of a character is what good writers do, so I think Gibson wasn't a shitty writer after all.)



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