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This is very much focused on making a top-down, turn-based, snes-era-style rpg. If you want to make exactly that it will be a lot easier in RPGMaker/EasyRPG, but the further you want to diverge from a basic RPG the harder it will get.

This has a lot of systems like dialogue, menus, inventory, party management, combat, etc built in and specifically tailored for RPGs.

edit: Forgot to mention, RPG Maker also has a lot of assets built in so you can get straight to making a game without worrying about art, which was incredibly helpful for me when I was 12.



Thanks. I've been watching Heartbeat's video on Godot for 2d games and have been itching to use a game engine. I'm going to see how this works and see if I like it compared to Godot.


What I'd say is, choose based on your goal. If you are an experienced game developer who wants to get an RPG game out there fast then use specialised tools like this. For general purpose game development, Godot will give you better mileage than these special tools.




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