I think what happened is, at the time those were literally more or less examples of the best scenes the cards could render. Nowadays, putting together an example of the best scene the card could render requires a whole art department and a couple months of design. Nobody’s going to spend months on box art, so we get bland rectangles or whatever.
Or it was just a fad when the scene was novel and it ran its course as fads and design elements do. This explanation doesn't require there to be an enemy to demonize but sometimes there just isn't, as much as we might want there to be.
What the best scene you could render is a bit fuzzy. In blender you could render anything at all. But in a game, at what resolution, and what framerate, are the shadows dynamic or baked in?