> ASI born 2039 when fusion-powered Michelson lab tried to break the Turing barrier using a 1920s Enigma rotor as randomness seed
These aren't so much plot points as they are markov-driven word salads. As I've mentioned in other I.F. related posts, I'd say that the real value-add in an LLM is the potential to act as a flexible parser that stands between user input and allowable actions within the adventure. So you can finally "get ye flask..."
And the pipe organ thing is a garbled version of a motif which Neal Stephenson used in several of his novels - it shows up repeatedly in Cryptonomicon, but he toyed with the idea in some of his earlier works like The Big U.
I think if you built some kind of game state server it would make a great front end for it. it could even generate the "rooms" as some kind of graph with items, and foes, and descriptions and directions between the rooms. items might need actions to transform or use items.
These aren't so much plot points as they are markov-driven word salads. As I've mentioned in other I.F. related posts, I'd say that the real value-add in an LLM is the potential to act as a flexible parser that stands between user input and allowable actions within the adventure. So you can finally "get ye flask..."