Chip factories need years of lead time, and manufacturers might be hesitant to take on new debt in a massive bubble that might pop before they ever see any returns.
I bought a ReMarkable 2 a couple of years ago with far higher hopes of hackability than it ultimately ended up supporting. Ended up selling it a few months ago after it just couldn't fit into any of my usecases.
I think ReMarkable is wasting a TON of potential at their price/form factor/ux. A device can be powerful without sacrificing simplicity and singularity of purpose.
I did end up buying one! I really love it, and though I haven't hacked much on it, I really haven't needed to. If it's something you're interested in, you won't be disappointed.
I have been rocking a Daylight computer for about a year now. It is my primary mobile device, and I am writing this very comment from it. I highly recommend it.
I was trying to find an e-ink tablet, amazon kept recommending me the magic notepad from xppen. It looked good, but I wasn't sure what that cryptic "x-paper display" was. The wording is just vague enough to make you think it's an e-paper display, without committing to that detail.
It took going through comments to find out that it's not an e-ink display.
The Daylight computer seem like that too. So what do you think of the display? Is it just another LED screen, or does it approach e-ink in any way?
I really hated how they marketed that tablet. Some weird statements about how it will transform your life, all while making meaningless comparisons about framerate by just not acknowledging the difference between e-ink and transflective LCDs (to the point I found it intentionally misleading).
It's selling point is a lack of features. There's no web browser, no Instagram, no Facebook or Slack. No messaging. Just a digital piece of paper. No distractions. If you give me a way to get reddit on there, the device is ruined.
That's a clear case of PEBTSAC [1] as it is not the device which decides whether those mentioned time wasters are able to do their master's bidding but the person using the device. Sellers of 'premium' devices which are specced-down so as not to be able to run those things are guilty of the same crime as sellers of 'light' products which replace nutritious ingredients with water or air while selling at a 'premium' price. Just eat less of the good stuff instead of being suckered into paying more for less. The same goes for these 'premium´ devices which only do one thing and often do that thing badly.
I didn't want a web browser either. I wanted access to my calendar, or some way to set the lockscreen to my calendar. I wanted a live syncing folder of images/pdfs that wasn't tied to the subscription remarkable walled garden. I wanted a way to read rss content, instead of setting up a complex automation to sync things over ssh.
That wasn't its selling point for me. I installed KOReader on mine and have been quite happy with the result, but expect to move to a PineNote in the near future, as I'm tired of jumping through someone else's hoops to control my own hardware.
It doesn't support non-Latin languages, not even having a keyboard for them. Its handwriting recognition barely works, and it lacks a good system to organize notes.
The hardware is awesome, but their software is terrible.
Adding a few diverse hardware environments available for testing during the duration would mitigate this. Many companies wouldn't have any issues having infrastructure specific optimizations either. (Part of) Deepseek's big advantage over their chinese competitors was their intelligent use of the hardware, after all.
Feels like HTX blew up out of nowhere with a ton of long form content at once, but they were huge in Chinese social media already, and finally decided to start translating previous content to english and uploading to Youtube.
I've sent money to creators on YouTube/Instagram, but my employer at the time had government contracts, so it's it fair to say the US government funds Factorio video content?
I think it’s been changed since, but wow was it weird finding out that instead of taking photos, the Android app used to essentially take a screenshot of the camera view.
I worked on the camera in Instagram iOS for a while. There at least, there could be a 5,000ms latency delta between the “screen preview” and the actual full quality image asset from the camera DSP in the SOC.
I don’t know a thing about Android camera SDK but I can easily see how this choice was the right balance for performance and quality at the time on old hardware (I’m thinking 2013 or so).
Users didn’t want the full quality at all, they’d never zoom. Zero latency would be far more important for fueling the viral flywheel.
I worked on the Snapchat Android back in 2017. It's only weird for people who have never had to work with cameras on Android :) Google's done their best to wrangle things with CameraX, but there's basically a bajillion phones out there with different performance and quality characteristics. And Snap is (rightfully) hyper-fixated on the ability to open the app and take a picture as quickly as possible. The trade off they made was a reasonable one at the time.
Things have improved since then, but as I understand it, the technical reason behind that is that it used to be that only the camera viewfinder API was universal between devices. Every manufacturer implemented their cameras differently, and so developers had to write per-model camera handling to take high quality photos and video.
:) this is exactly how we used to do it even on iOS, back in the days before camera APIs were not made public, but Steve Jobs personally allowed such apps to be published in the iOS App Store (end of 2009) ...
That was the only way to avoid the insane shutter lag that was very common on Android phones at the time. It's called SnapChat not HoldStillForAMinuteChat so it made sense.
Blame Google if you want to blame anyone. They could have mandated maximum shutter lag times (maybe they do now, I don't know).
I went through the whole blind research rabbit hole and ended up with Smartwings via Amazon. I had looked into a lot of other providers and nothing had a similar combination of reliability, cost, and customer service.
Customers are generally low-information shoppers. They go to a hardware store and ask the salesperson for a fridge that fits their requirements. The rep will show them a few options, and then the customer gets to try them out. This is where the animal brain takes over: Samsung designs for the animal brain. It's sleek. It's futuristic. There's so many doors. It has a beverage drawer. A condiment drawer. You can customize the panels. The animal knows the Samsung fridge is better, and customers likely won't know any better if the salesperson doesn't tell them (and would they? They make a better commission on the more expensive fridge)
I'm surprised we haven't seen more live AR/VR sports content. There's so much that could be enhanced via the Vision Pro if the app content were there, and Apple is clearly able to throw money around to make things happen.
The content creation engine is really only starting now, it's a pretty ripe "gold rush" opportunity for those that are willing to get their hands dirty. There wasn't even a formalised workflow until about a month ago.
Meanwhile you're spot on about spots, here's a news post from about a week ago:
I would absolutely disagree. A lot of my friends and relatives will spend their evenings (especially during basketball/football playoffs) alone watching sports. Sometimes with their partners in the room, but they're often not paying attention. It's only really the major games (final four+, super bowl, etc) that they'll gather together to watch.
Different Chip SKUs are often a TON of work. By trying to release all of them at the same time, you'll have a chip pipeline where you need tons of work, all at the same time, all in the same stages of the process. By staggering them, you spread this work out across the year.
There are a lot of annoying hurdles when allowing some types of application access. Needing to manually allow things in the security menu, allowing unrecognized developers, unsigned apps. Nothing insurmountable so far, but progressively more annoying for competent users to have control over their devices.
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